New characters suggestion thread.

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Sorceress skills

Postby Roman-the-evil on Thu Sep 25, 2008 6:35 am

Suggestions for sorceress skills

1.) Power surge: temporarily(either low time, or amount of spells cast limit, like after 1-3 spells cast channel closes) opens 1 channel which is chosen of lowest opened colour, i.e. if curses have 1 open, creatures 2, attack and defense 3 each, then extra curse channel is opened. If there is a tie between 2 or more types, then extra channel goes to more offensive magic. In order of decreasing offence: red>black>green>blue

3.) Shield recharge: Adds a certain amount of hit points to shield, which increases based on amount of blue channels open. Does not work with shield down. If used on a full or almost full shield, there is a chance that shield will be overcharged and will explode, dealing damage to creature, a bit damage to Sorceress, and damage enemy creature if one is near the shield at the moment of explosion. This skill does not work if there is no shield present.
EDIT: Alternatively shield could explode if it goes over certain percentage of maximum power based on amount of blue channels open, 150% for example.

7.) Power word BLIND: for a certain period of time, enemy becomes unable to cast offencive spells(that includes curses(black) and missles(red)) due to being blind and unable to target them properly; basicly any spell that requires enemy to target someone other then self can not be used. Enemy can still cast defensive spells and summon creatures. Possibly a reduction of stats(especially incanation) for this period of time will be a good add-on as well.
EDIT: the current enemy summoned creature should probably become blind as well, thus unable to attack, unless re-summoned
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Postby Bodweiser on Tue Sep 30, 2008 6:23 pm

I'm not sure if I've ever mentioned it before but a sort of techno/poet bard character would be cool using the power of his words and music to destroy lesser beings.
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Postby Marius on Wed Oct 01, 2008 6:55 am

I don't think that's happening. But what would his abilities be like?
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Postby Bodweiser on Fri Oct 10, 2008 12:54 pm

Of course it's happening. I'm like a star-struck lover knowing that her love will come back from across the seas, even though my friends tell me he is dead...
I'd have to have a think about skills. I'd not actually thought that far ahead. I didn't see any point. ;)
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Postby Marius on Fri Oct 10, 2008 4:41 pm

Edge, abilities, look? Maybe you could bring some inspiration onto TeeGee ;)
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Postby TeeGee on Fri Oct 10, 2008 5:24 pm

As I've said before, the Bard would have very powerful abilities that would go veeeeery slow :twisted: .
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Postby Bodweiser on Sun Oct 12, 2008 1:48 pm

TeeGee wrote:As I've said before, the Bard would have very powerful abilities that would go veeeeery slow :twisted: .


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Postby Marius on Sun Oct 12, 2008 6:57 pm

Bodweiser wrote:
TeeGee wrote:As I've said before, the Bard would have very powerful abilities that would go veeeeery slow :twisted: .


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We do know you! :shock:
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Re: New characters suggestion thread.

Postby Lumin on Sun Dec 27, 2009 6:15 pm

Um... For that electrick guy 'Machinist' sounds great. Doesn't it?

Also, how about a spectromancer? It could be some kind of illusionist or evil guy using light. Would kinda balance the atmosphere to have someone like that. I mean a guy who seems good and stuff but is actually cruel. For the skills... maybe:
'Beam' - does damage and sets enemy in flames, like fireball but ingnores shield but not the summons.
'Flash or Flashwave' - causes minimal damage for everyone exept the spectromancer itself, even to own summon. Also causes the creatures, even own again, to turn against their summoners for some time, due to being blinded, and reduces enemys accuracy.
'Doppelganger or Illusion or something' - Summon that looks like the caster of it and mimics the spells he casts, this way doubling the damage done for as long as the summon is alive and applies only to missles, for other would mean it to be too overpovered. Also that illusions graphics should be a little bit wavey or something like that to tell the player that it, actually, is an illusion. Also the spells it casts would be justified by the fact that the doppelganger mimics the things it's master does, even the handwavings and stuff that causes the spells to be cast in the first place.
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