ArcMagi section is on!

Everything about our upcoming game.

ArcMagi section is on!

Postby TeeGee on Sat Dec 27, 2008 12:24 am

As you can see, we have opened a separate section for ArcMagi! :)

Until the release of the game, this forum will be the place to post your suggestions, questions or expectations regarding ArcMagi. We'll be also posting information on how's the game coming along (often asking you for your feedback), development notes, diaries and other interesting stuff here. After the game's launch, we'll just use this section for general discussion and expand it by adding the Strategy and Suggestion forums, just like with MAGI.

So, if there's anything you would like to know or suggest, feel free to post it here. We'll try to answer every question, unless it's some big secret. Just try to create new threads for bigger suggestions and other topics that can spawn longer discussions ;).
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Postby Torney on Sat Dec 27, 2008 3:10 pm

Great. Nice to see you want to keep us updated. I'm looking forward for all the juicy info. Forum looks much better too.
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Postby Avatar on Thu Feb 19, 2009 8:14 am

Heya guys, been a while since I checked in here so I thought i'd say hi :)

How's the game going? Hope you didn't get too distracted over the holidays :P Looking forward to more details in the coming weeks!
Magi (Magus, singular)
Noun:
1. User or wielder of mystical or elemental energy.
2. A caste of priests and sages among the ancient Persians.
3. Wise men, travellers seeking knowledge.
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Postby TeeGee on Thu Feb 19, 2009 10:31 am

Hi.

Well, only Marius here is young enough to have real holidays ;).

Anyway, the game is coming along nicely, if a bit slower than before. It's mainly because we've got the core stuff implemented and now we're in the stage when focus is on little and often annoying details, while bigger changes are harder to achieve. Right now I'm polishing the new GUI, preparing new spell icons and trying to add more dynamism and feeling of impact to the spells.
I think we could give you updates more frequently, but the forums are so quiet lately that we just focused on developing the game. It's a silly circle - the forums are quiet, so we don't feel the urge to show new updates, so the forums are getting more quiet :).
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Postby rglloyd on Thu Feb 19, 2009 12:57 pm

I payed for Magi because I could tell the amount of work it takes to create something so unique. The balance, gameplay, and detail were outstanding. I cant whait for Arc-Magi! I am curiouse to see how you plan on handling the side to side combat style. I imagine it would get cramped on screen with all thats going on. The graphics look great, and I look forward to seeing what the other summoned creatures look like! Thanks for the quality indy games. Its hard to find really good ones sometimes that actually push the envelope of creativity. Big Time game companies cant aford to take the risks that indies can to create unique games, so its nice to find indies striving to set new molds and genres.

Rob
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Postby rglloyd on Thu Feb 19, 2009 1:18 pm

suggestion - It would be cool if the achievement awards effected gameply by adding unique abilities and spells to the players character. Boosts in abilities, exp. gain, or new pets to summon could add huge replay value. Reaching awards that unlock unique characters would be cool. I would also really like to see a multiplayer in this one :D .

Another idea I had was battle grounds. Different battle grounds like woods, cliffs, pits of fire, and volcanos which effected spells, creatures, and added hazards would add new dimensions to gameplay. I.E. Rainforest - energy gain bonus, fire spell/creature penalty, hazards - flash flooding causes minor but increasing amounts of damage to everything as the battle progresses. Volcano - Fire spell/creature bonus, sheilds take steady damage from intense energy interferances, Hazards - random falling lava balls at random intervals...

Just food for thought. Anyway you slice it, a game succeeding Magi is going to awesome!
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Postby TeeGee on Thu Feb 19, 2009 9:52 pm

Hey, thanks. It's always great to read posts like this :).

rglloyd wrote:I cant whait for Arc-Magi! I am curiouse to see how you plan on handling the side to side combat style. I imagine it would get cramped on screen with all thats going on.

You know, when we started working on ArcMagi, all I was thinking was: "how the hell I'm gonna fit all these shields, creatures and mages in a sideways view". Then just few tests have shown that it's no problem at all. We could even increase the size of the sprites a bit. It takes a second to adjust to, if you are used to original MAGI, and it is a bit more hectic, but it works without problems and larger graphics actually make the battlefield more clear to read.

suggestion - It would be cool if the achievement awards effected gameply by adding unique abilities and spells to the players character. Boosts in abilities, exp. gain, or new pets to summon could add huge replay value. Reaching awards that unlock unique characters would be cool.

That's already planned :). Insignias (achievements) won't directly affect your character, but will unlock new features like: modes, extra difficulty or expanded character creation.

I would also really like to see a multiplayer in this one :D.

Yeah, we would like to have it too. If it'll only be possible, we will implement it.

Another idea I had was battle grounds. Different battle grounds like woods, cliffs, pits of fire, and volcanos which effected spells, creatures, and added hazards would add new dimensions to gameplay. I.E. Rainforest - energy gain bonus, fire spell/creature penalty, hazards - flash flooding causes minor but increasing amounts of damage to everything as the battle progresses. Volcano - Fire spell/creature bonus, sheilds take steady damage from intense energy interferances, Hazards - random falling lava balls at random intervals...

We've got few things like that in mind. They could spice the game up and add some replayability. However, for now we decided to polish the core gameplay to the point it's really playable, and only then see if the game needs any more depth.
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Postby Cosmar on Wed Mar 11, 2009 4:50 pm

I wouldn't mind seeing a few more screenshots... :D
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Postby TeeGee on Wed Mar 11, 2009 5:13 pm

Here's a screenie I've made for an indie developer community, when I was asking for insights on how to make combat feel visceral and full of impact. It's Golem attacking the Witch.

Image

I might write a bit about the whole matter later. I did a lot of research on that subject and it eventually led to few interesting ideas.
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Re: ArcMagi section is on!

Postby Cosmar on Sun May 31, 2009 2:39 pm

Any updates on the progress of Arcmagi? It's been pretty quiet for a while...I'm eagerly waiting this game.
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Re: ArcMagi section is on!

Postby TeeGee on Sun May 31, 2009 2:52 pm

The game's progressing pretty nicely and at a steady pace. Currently we're finalizing character development system (it's way different than in MAGI, even if attributes are the same).

It's been silent here because we're limited on free time and we prefer using it on working on the game instead of hyping it. There's gonna be room for more hype once it's closer to release ;).
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Re: ArcMagi section is on!

Postby Cosmar on Wed Dec 02, 2009 3:56 pm

Any updates? It's been a while.
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Re: ArcMagi section is on!

Postby TeeGee on Thu Dec 03, 2009 3:05 pm

Oh yes. There's lots of new stuff, but since the forums got pretty dead, I haven't felt the urge to post anything.

Here's the first screenie from the character selection screen for example:
Image

It's obviously not final yet, with placeholder texts and only one (also unfinished) character portrait. But it should give a good idea of how it's going to look.

Character art on this screen is by Vinegar, who was great enough to offer her help. She's an amazing artist and her stuff works fantastically with Lurk's style, so I have really high hopes for this.
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Re: ArcMagi section is on!

Postby BraveTsunami on Sun Jan 31, 2010 7:46 am

Boy, this is looking great. I just can't wait for this game! Any idea when there it will reach beta, or otherwise be able to play? :mrgreen:
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Re: ArcMagi section is on!

Postby TeeGee on Sun Jan 31, 2010 12:16 pm

Honestly, I don't know when we'll have something publicly playable. I'm finishing a project for the company I work for withing two months and I should have more time to work on ArcMagi. We are then going to evaluate what we still miss and how long it's going to take to wrap up the game.

Glad you like how it looks though :). I think I was really lucky to find such great artists willing to work on it.
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Re: ArcMagi section is on!

Postby Mr. Strange on Wed Feb 10, 2010 3:43 am

I am still chomping at the bit for more Magi - action.

If you'd like any help on the project, coding, layout, writing, fundraising, or even a fresh set of eyes - I'd love to help move things along.

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Re: ArcMagi section is on!

Postby TeeGee on Wed Feb 10, 2010 2:46 pm

Hey thanks man :). I'll let you know when we'll need more testers. I guess a fresh set of eyes will be the most valued resource soon.

Right now it's going pretty slow though. You guys are fantastic and I can't stress enough how I appreciate every purchase of Magi; but it's just not enough to pay the bills yet. I need my job to sustain myself and each time a project gets near the release, it sucks most of my free time away.
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